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Publications

論文

  • D. Kitano and D. Mikami, Pitch Location Measurement Using a Single Camera and Radar Gun, IEEE Access, 2025 LINK (Open Access)
  • R. Hori, M. Isogawa, D. Mikami, and H. Saito, EventPointMesh: human mesh recovery solely from event point clouds, IEEE Transactions on Visualization and Computer Graphics, Vol. 31, Issue 9, pp. 5593-5610, 2024 LINK (Open Access)
  • T. Takeda, Y. Bandoh, M. Kitahara, and D Mikami, Calibration‐Free Height Estimation for Person, IEEJ Transactions on Electrical and Electronic Engineering, 19 (8), pp. 1387-1395, 2024.
  • 岡村湧介, 三上弾, 井原拓哉, 藤田浩二, 膝関節ラテラルスラスト映像の合成への Human Motion Transfer の適用可能性の検証, 電子情報通信学会論文誌 D 107 (1), 25-29, 2024.
  • Toshiaki Takeda, Yukihiro Bandoh, Masaki Kitahara, and Dan Mikami, Calibration‐Free Height Estimation for Person, IEEJ Transactions on Electrical and Electronic Engineering, Vol.19, Issue 8, pp.1387-1395, 2024.
  • H. Komori, M. Isogawa, D. Mikami, T. Nagai, and Y. Aoki, Time-weighted motion history image for human activity classification in sports, Sports Engineering 26 (1), 45, 2023.
  • 大田穂, 山口真澄, 三上弾, ソフトボールにおける球質評価とその違いが打撃結果に及ぼす影響, コーチング学研究 37 (1), 35-42, 2023.
  • R. Hori, R. Hachiuma, M. Isogawa, D. Mikami, and H. Saito, Silhouette-based 3D human pose estimation using a single wrist-mounted 360 camera, IEEE Access, 2022.
  • Mariko Isogawa, Dan Mikami, Kosuke Takahashi, Daisuke Iwai, Kosuke Sato, and Hideaki Kimata, Which is the better inpainted image? Training data generation without any manual operations, International Journal of Computer Vision, Vol.127, Issue 11, pp.1751-1766, 2019.
  • Shiro Kumano, Kazuhiro Otsuka, Dan Mikami, Masafumi Matsuda, and Junji Yamato, Analyzing interpersonal empathy via collective impressions, IEEE Transactions on Affective Computing, Vol.6, Issue 4, pp.324-336, 2015.
  • S. Sun, K. Takahashi, D. Mikami, M. Isogawa, and Y. Kusachi, Multi-view video synchronization using motion rhythms of human joints, ITE Transactions on Media Technology and Applications 8 (2), 100-110, 2020.
  • Tomoya Kaichi, Shohei Mori, Hideo Saito, Kosuke Takahashi, Dan Mikami, Mariko Isogawa, and Yoshinori Kusachi, Image-based center of mass estimation of the human body via 3D shape and kinematic structure, Sports Engineering, Vol.22, Issue 3, 2019.
  • Mariko Isogawa, Dan Mikami, Kosuke Takahashi, and Hideaki Kimata, Image quality assessment for inpainted images via learning to rank, Multimedia Tools and Applications, Vol.78, Issue 2, pp.1399-1418, 2019.
  • Mariko Isogawa, Dan Mikami, Daisuke Iwai, Hideaki Kimata, and Kosuke Sato, Mask optimization for image inpainting, IEEE Access, 2018.
  • Shogo Miyata, Hideo Saito, Kosuke Takahashi, Dan Mikami, Mariko Isogawa, and Akira Kojima, Extrinsic camera calibration without visible corresponding points using omnidirectional cameras, IEEE Transactions on Circuits and Systems for Video Technology, Vol.28, Issue 9, pp.2210-2219, 2017.
  • Mariko Isogawa, Dan Mikami, Kosuke Tsakahashi, and Akira Kojima, Image and video completion via feature reduction and compensation, Multimedia Tools and Applications, Vol.76, Issue 7, pp.9443-9462, 2017.
  • Hidenobu Nagata, Dan Mikami, Hiromu Miyashita, Keigo Wakayama, and Hideaki Takada, Virtual reality technologies in telecommunication services, Journal of Information Processing, Vol.25, pp.142-152, 2017.
  • Kosuke Takahashi, Dan Mikami, Mariko Isogawa, and Akira Kojima, Extrinsic camera calibration with minimal configuration using cornea model and equidistance constraint, IPSJ Transactions on Computer Vision and Applications, Vol.8, pp.20-28, 2016.
  • 三上弾, 松本鮎美, 門田浩二, 川村晴美, 小島明, 動作学習のための遅延同期ビデオフィードバックシステム, 情報処理学会論文誌コンシューマ・システム&デバイス, Vol.4, Issue 1, pp.22-31, 2014.  - Takaaki Hori, Shoko Araki, Takuya Yoshioka, Masakiyo Fujimoto, Shinji Watanabe, Takanobu Oba, Atsunori Ogawa, Kazuhiro Otsuka, Dan Mikami, Keisuke Kinoshita, Tomohiro Nakatani, Atsushi Nakamura, and Junji Yamato, Low-latency real-time meeting recognition and understanding using distant microphones and omni-directional camera, IEEE transactions on audio, speech, and language processing, Vol.20, Issue 2, pp.499-513, 2011.
  • 三上弾, 大塚和弘, 大和淳司, 姿勢とアピアランスの変化に頑健な対象追跡を実現するアピアランス統合メモリベースパーティクルフィルタ, 電子情報通信学会論文誌 D, Vol. 94, Issue 8, pp.1194-1205, 2011.
  • 三上弾, 大塚和弘, 大和淳司. メモリベースパーティクルフィルタ: 状態履歴に基づく事前分布予測を用いた頑健な対象追跡. 電子情報通信学会論文誌 D,Vol. 93, Issue 8, pp.1313-28. 2010.
  • 三上弾, 紺谷精一, 森本正志, 突発音検出と教師なし動きクラスタリングを用いた野球映像からの投球イベント検出, 電子情報通信学会論文誌 D, Vol.90, Issue 2, pp.526-534, 2007.
  • Dan Mikami, Toshifumi Ohki, Ken Yamaji, Saeko Ishihara, Daniel Citterio, Masafumi Hagiwara, and Koji Suzuki, Quantification of ternary mixtures of heavy metal cations from metallochromic absorbance spectra using neural network inversion, Analytical chemistry, Vol.76, Issue 19, pp.5726-5733, 2004.

国際会議

  • Daishi Kitano, Seiji Matsumura, Naoki Saijo, Makio Kashino, Dan Mikami, Direct Measurement of Human Joint Positions under Clothing using Coaxial RGB–Infrared Imaging, Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVSports), 2026 (Accepted)
  • Hiro Horino, Daishi Kitano, Dan Mikami, Non-Intrusive Monocular 3D Ball Tracking via Infrared Shadow Geometry for Practical Sports Applications, Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVSports), 2026 (Accepted)
  • Kanta Sawafuji, Rintaro Otsubo, Dan Mikami, Hideo Saito, 3D Reconstruction of American Football Game Situations from Handheld Monocular Video, Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVSports), 2026 (Accepted)
  • Ririka Ogawa, SeijiMatsumura, Naoki Saijo,Makio Kashino and DanMikami, Video-Based Extraction andAnalysis of Pre-Batting Routines inBaseball, IWAIT2026, 2026.
  • Hayato Miura and Dan Mikami, VR-based Reaching MotionEvaluation in Baseball Batting, IWAIT2026, 2026.
  • Ryosuke Hori, Ryo Hachiuma, Hideo Saito, Mariko Isogawa, and Dan Mikami, Silhouette-based synthetic data generation for 3D human pose estimation with a single wrist-mounted 360° camera, Proc.2021 IEEE International Conference on Image Processing (ICIP), pp.1304-1308, 2021.
  • Kosuke Takahashi, Dan Mikami, Mariko Isogawa, Yoshinori Kusachi, and Naoki Saijo, VR-based batter training system with motion sensing and performance visualization, Proc. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pp.1353-1354, 2019.
  • hoichiro Takeda, Kazuki Okami, Dan Mikami, Megumi Isogai, and Hideaki Kimata, Jerk-aware video acceleration magnification, Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2018.
  • Kosuke Takahashi, Dan Mikami, Mariko Isogawa, and Hideaki Kimata, Human pose as calibration pattern; 3D human pose estimation with multiple unsynchronized and uncalibrated cameras, Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVSports), 2018.
  • Tomoya Kaichi, Shohei Mori, Hideo Saito, Kosuke Takahashi, Dan Mikami, Mariko Isogawa, and Hideaki Kimata, Estimation of center of mass for sports scene using weighted visual hull, Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVSports), pp.1809-1815, 2018.
  • Mariko Isogawa, Dan Mikami, Takehiro Fukuda, Naoki Saijo, Kosuke Takahashi, Hideaki Kimata, and Makio Kashino, What can VR systems tell sports players? Reaction-based analysis of baseball batters in virtual and real worlds, Proc. 2018 IEEE conference on virtual reality and 3D user interfaces (VR), pp. 587-588, 2018.
  • Mariko Isogawa, Dan Mikami, Kosuke Takahashi, and Hideaki Kimata, Which is the better inpainted image? learning without subjective annotation, Proc. 28th British Machine Vision Conference (BMVC), 2017.
  • Shogo Miyata, Hideo Saito, Kosuke Takahashi, Dan Mikami, Mariko Isogawa, and Hideaki Kimata, Ball 3D trajectory reconstruction without preliminary temporal and geometrical camera calibration, Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVSports), pp.108-113, 2017.
  • Mariko Isogawa, Dan Mikami, Kosuke Takahashi, and Akira Kojima, Eye gaze analysis and learning-to-rank to obtain the most preferred result in image inpainting, Proc. 2016 IEEE International Conference on Image Processing (ICIP), pp.3538-3542, 2016.
  • Shiro Kumano, Kazuhiro Otsuka, Dan Mikami, and Junji Yamato, Analyzing empathetic interactions based on the probabilistic modeling of the co-occurrence patterns of facial expressions in group meetings, Proc. 2011 IEEE International Conference on Automatic Face & Gesture Recognition (FG), pp.43-50, 2011.
  • Dan Mikami, Kazuhiro Otsuka, and Junji Yamato, Memory-based particle filter for tracking objects with large variation in pose and appearance, Proc. European Conference on Computer Vision (ECCV), pp.215-228, 2010.
  • Dan Mikami, Kazuhiro Otsuka, and Junji Yamato, Memory-based particle filter for face pose tracking robust under complex dynamics, IEEE Conference on Computer Vision and Pattern Recognition (CVPR), 2009.
  • Shiro Kumano, Kazuhiro Otsuka, Dan Mikami, and Junji Yamato, Recognizing communicative facial expressions for discovering interpersonal emotions in group meetings, Proc. 2009 international conference on Multimodal interfaces, pp.99-106, 2009.

研究会

  • 瀧川忠大,三上弾, VRバッティングシステムにおける投手提示手法の検討, 映像情報メディア学会スポーツ情報処理研究会(ITE-SIP), 2026.
  • 堀野陽路,北野大志,三上弾,赤外光とボール影の同時観測による視覚非干渉型単眼三次元軌道計測, MVE2025-31, 2026.
  • 青木真吾, 北澤翔太, 西條直樹, 三上弾, 試合データに基づく打者タイミング能力の評価指標の提案, HCGシンポジウム2025, 2025 最優秀インタラクティブ発表賞受賞
  • 小川莉莉香, 松村聖司, 西條直樹, 柏野牧夫, 三上弾, 類似動作に着目した野球選手のルーティンの構造化, MVE2025-18, 2025.
  • 中村千夏, 北野大志, 井原拓哉, 藤田浩二, 三上弾, ゆったりとした衣服を着用した人物の関節位置の学習可能性 ~ 人手でのアノテーションを対象とした検証 ~, MVE2025-19, 2025.
  • 北野大志, 松村聖司, 西條直樹, 柏野牧夫, 三上弾, ゆったりとした衣服を着用した人物の姿勢推定 ~ IRカメラと赤外線LEDを用いた基礎検証 ~ MVE2025-12, 2025.
  • 青木真吾, 北澤翔太, 西條直樹, 三上弾, 試合データに基づく打者のタイミング能力指標の評価 MVE2025-15, 2025.
  • 石﨑大暉, 三上弾, 鏡を用いた投手と打者の同期撮影の省力化および高解像度化, MVE2025-17, 2025. MVE賞受賞
  • 矢野桃子, 北澤翔太, 三上弾, バッティングのための軌道予測戦略の検討とトレーニング方法の考案, MVE2024-71, 2025. MVE賞受賞
  • 田邉優羽, 三上弾, 視線情報を付加したライフログ映像の提案, MVE2024-88, 2025.
  • 石川響, 小川莉莉香, 三上弾, 揺らぎがグルーヴに与える影響の実験的考察, MVE2024-89, 2025. MVE賞受賞
  • 小林大翔, 佐藤優気, 三上弾, 聴覚的アプローチによるプロテウス効果の検証, MVE2024-99, 2025.
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